A downloadable adventure game card

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What is this, Sheepy?

The Fathersheep has been incredibly patient and supportive this last year, so I wanted to make him a tiny 'adventure card' to say 'thank you' :)

While making it, I figured I could make multiple versions so that other people could pick the 'card' with the most appropriate message. 

So this is for you and your dad. It has son/daughter versions, different message types (like you get in a card, right?) and I'll be adding the source project so you can edit it to better fit your needs!

The game itself is really simple and tiny. It's supposed to be like an interactive card or something.


You'll need a spectrum emulator to be able to play these!

I've divided the files into (d) and (s) variants. D = from a daughter, S = from a son.

There are four messages in each son/daughter zip file (.tap download 1-4)

Message 1: Thank you. For everything.

Message 2: I'm grateful for you, Dad, and I'm not sure I'll ever be able to pay you back for all that you've done for me.

Message 3: I'm so lucky to have you in my life, Dad

Message 4: Thanks for being the coolest Dad on the block!

I hope that makes sense!


I've also attached the original project file: fathersday2021_template.xml

You will need a copy of Lantern to open it up, which you can get for free here.

You'll be able to edit all sorts, really, so have a look if you'd like to further personalise the card!

If your Dad gets stuck, the solution to the game (SPOILERS) can be seen in the tiny text below:

Take drink, drink drink, take key, unlock drawer,  look in drawer, take tape, put tape in VCR, play tape

Final Thought:

And finally, for those whose Fathers aren't with them anymore. I'm sorry. You have lived my greatest fear, and I know one day I'll share that awful sense of loss :(

For now, all I can offer are my sincere sympathies and the hope that I've not made anyone feel worse with this.



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Click download now to get access to the following files:

FathersDay_D.zip 36 kB
FathersDay_S.zip 37 kB
fathersday2021_template.xml 42 kB


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Hi! Thanks for the game and sharing the source project!

But I have a question, if you don't mind:

Is it possible to compile the xml project as it is shared to other platforms?

I see Lantern lets you do that to its projects, but I can't figure out how or if there's some limitation.

I tried compiling for both Apple IIe and portable binary.

But in the Apple IIe case, the resulting .dsk image never boots in the emulator, and I tested another game in that same emulator and it starts normally, so I don't think the issue is the emulator.

And the portable binary option is greyed out, but the tutorial doesn't explain what to do in that case, so I wasn't able to build anything.


Also, another question, but how would it work if someone modified your game and wanted to share the modified version? Would it be ok? And if it is, should the person that modified it post in Github, Gitlab, or other open source site? Or maybe send to you?

I have absolutely no idea about this to be honest. I made this for my dad, then made a 'general' version seen here so that others could send a 'card' to their fathers.

The source was provided so that if the pre-made messages didn't appeal, you could modify the text to suit your situation, export it, and then send it onto your intended recipient as a gift.

As long as it's used for this kind of personal, or even educational use, I have no problem with it being shared I guess?

My hope was that some people might get interested in making their own games if they saw behind the curtain and modified a couple of things.

The very first game I modified when I was a little lamb was Psion's Flight Simulator. I broke into the code, changed air speed to 'fart speed' (forgive me!) and played it like that. That moment contributed to starting me off making games, and I guess a part of me hope that someone looking at the source for this might get inspired!

So, I don't know. I guess, use it for educational or personal use? Does that sound right?




I have had issues myself porting to other platforms, mainly because I'm unfamiliar with them, so I'm not going to be much help there! Sorry! 

I believe some exports work better than others, and some *do* work, as Lantern's author Evan Wright uses it as a teaching aid in his school, and they've made physical copies of games authored in his classroom for systems other than the Spectrum.

It may be worth writing to him via the email on the Lantern site and asking! I'm sure you'd get an educational response!

Hope that helps! :)